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- #****************************************************************************************
- # SPELL DEFINITIONS
- #****************************************************************************************
- #
- #
- Localized # Spell Name (HellFire)
- 2 # Force Points
- 2 # Radius
- 60 # Strength
- 1 # Duration 0 = Instant 1 = Until Null or Cast again 2=1 turn or until character dies 3 = Until Null or Psyker Killed
- 24 # Maximum Range
- FALSE # Obliterates the target
- -1 # Transparency
- 0 20 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 6 # Armor Penetration
- TRUE # Line of Sight Only
- 3 # Number of Sound Effects
- Helfire1.wav # Start of Loop
- Fire.wav # Loopable
- Helfire2.wav # End of Loop
- #
- #
- Localized # Spell Name (Lightning Arc)
- 3 # Force Points
- 0 # Radius
- 60 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 24 # Maximum Range
- FALSE # Obliterates the target
- -1 # Transparency
- 0 15 15 # Armor Dammage
- 0 15 15 15 15 10 10 10 10 10 10 # Character Dammage
- 6 6 3 12 # Armor Penetration
- TRUE # Line of Sight Only
- 2 # Number of Sound Effects
- Lightarc.wav # Start of Sound
- LightLoop.wav # Loopable
- #
- #
- Localized # Spell Name (The Gate)
- 1 # Force Points
- 0 # Radius
- 0 # Strength
- 3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 18 # Maximum Range
- FALSE # Obliterates the target
- 2 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- TRUE # Line of Sight Only
- 3 # Number of Sound Effects
- Gate1.wav # Start of Sound
- GateLoop.wav # Loopable
- Gate2.wav # End of Loop
- #
- #
- Localized # Spell Name (Assail)
- 1 # Force Points
- 0 # Radius
- 0 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 24 # Maximum Range
- FALSE # Obliterates the target
- -1 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- TRUE # Line of Sight Only
- 1 # Number of Sound Effects
- Assail.wav # Start of Sound
- #
- #
- Localized # Spell Name (Displacement)
- 2 # Force Points
- 2 # Radius
- 0 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 18 # Maximum Range
- FALSE # Obliterates the target
- 1 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- TRUE # Line of Sight Only
- 1 # Number of Sound Effects
- Displace.wav # Start of Sound
- #
- #
- Localized # Spell Name (Machine Curse)
- 2 # Force Points
- 2 # Radius
- 0 # Strength
- 3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 24 # Maximum Range
- FALSE # Obliterates the target
- 2 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- TRUE # Line of Sight Only
- 3 # Number of Sound Effects
- Mach1.wav # Start of Sound
- MachLoop.wav # Loopable Sound
- Mach2.wav # End of Sound
- #
- #
- Localized # Spell Name (Scan)
- 1 # Force Points
- 36 # Radius
- 0 # Strength
- 2 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 0 # Maximum Range
- FALSE # Obliterates the target
- -1 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- FALSE # Line of Sight Only
- 3 # Number of Sound Effects
- Scan1.wav # Start of Sound
- ScanLoop.wav # Loopable Sound
- Scan2.wav # End of Sound
- #
- #
- Localized # Spell Name (Quickening)
- 2 # Force Points
- 0 # Radius
- 0 # Strength
- 3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 6 # Maximum Range
- FALSE # Obliterates the target
- 4 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character DammagE
- 0 0 # Armor Penetration
- TRUE # Line of Sight Only
- 3 # Number of Sound Effects
- Quik1.wav # Start of Sound
- QuikLoop.wav # Loopable Sound
- Quik2.wav # End of Sound
- #
- #
- Localized # Spell Name (Strength of Mind)
- 2 # Force Points
- 6 # Radius
- 0 # Strength
- 3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 6 # Maximum Range
- FALSE # Obliterates the target
- 3 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- FALSE # Line of Sight Only
- 3 # Number of Sound Effects
- Mind1.wav # Start of Sound
- MindLoop.wav # Loopable Sound
- Mind2.wav # End of Sound
- #
- #
- Localized # Spell Name (Smite)
- 3 # Force Points
- 2 # Radius
- 0 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 24 # Maximum Range
- TRUE # Obliterates the target
- -1 # Transparency
- 1 61 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- TRUE # Line of Sight Only
- 1 # Number of Sound Effects
- Smite.wav # Start of Sound
- #
- #
- Localized # Spell Name (Iron Arm)
- 2 # Force Points
- 0 # Radius
- 0 # Strength
- 3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 3 # Maximum Range
- FALSE # Obliterates the target
- 2 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- TRUE # Line of Sight Only
- 3 # Number of Sound Effects
- IronArm1.wav # Start of Sound
- IronLoop.wav # Loopable Sound
- IronArm2.wav # End of Sound
- #
- #
- Localized # Spell Name (The Salamander)
- 2 # Force Points
- 0 # Radius
- 50 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 30 # Maximum Range
- FALSE # Obliterates the target
- 1 # Transparency
- 0 20 20 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 6 # Armor Penetration
- TRUE # Line of Sight Only
- 3 # Number of Sound Effects
- Lizard1.wav # Start of Sound
- LizLoop.wav # Loopable Sound
- Lizard2.wav # End of Sound
- #
- #
- Localized # Spell Name (Teleportation)
- 1 # Force Points
- 0 # Radius
- 0 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 24 # Maximum Range
- FALSE # Obliterates the target
- 1 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- TRUE # Line of Sight Only
- 1 # Number of Sound Effects
- Teleport.wav # Start of Sound
- #
- #
- Localized # Spell Name (Psychic Shield)
- 1 # Force Points
- 0 # Radius
- 0 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 0 # Maximum Range
- FALSE # Obliterates the target
- 3 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- FALSE # Line of Sight Only
- 3 # Number of Sound Effects
- Shield1.wav # Start of Sound
- ShieLoop.wav # Loopable Sound
- Shield2.wav # End of Sound
- #
- #
- Localized # Spell Name (Destroy Daemon)
- 2 # Force Points
- 0 # Radius
- 0 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 24 # Maximum Range
- TRUE # Obliterates the target
- 2 # Transparency
- 0 0 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 0 0 # Armor Penetration
- TRUE # Line of Sight Only
- 1 # Number of Sound Effects
- Daemon.wav # Start of Sound
- #
- #
- Localized # Spell Name (Holocaust)
- 3 # Force Points
- 12 # Radius
- 50 # Strength
- 3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 0 # Maximum Range
- FALSE # Obliterates the target
- 2 # Transparency
- 0 20 10 # Armor Dammage
- 0 15 15 15 15 15 15 # Character Dammage
- 0 0 # Armor Penetration
- FALSE # Line of Sight Only
- 3 # Number of Sound Effects
- Holo1.wav # Start of Sound
- HoloLoop.wav # Loopable Sound
- Holo2.wav # End of Sound
- #
- #
- Localized # Spell Name (Scourging)
- 1 # Force Points
- 0 # Radius
- 40 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 24 # Maximum Range
- FALSE # Obliterates the target
- -1 # Transparency
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 3 6 6 # Armor Penetration
- TRUE # Line of Sight Only
- 1 # Number of Sound Effects
- Scourge.wav # Start of Sound
- #
- #
- Localized # Spell Name (Purge Psyker)
- 1 # Force Points
- 0 # Radius
- 0 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 36 # Maximum Range
- FALSE # Obliterates the target
- 2 # Transparency
- 0 0 # Armor Dammage
- 0 10 10 10 10 10 10 10 # Character Dammage
- 0 0 # Armor Penetration
- TRUE # Line of Sight Only
- 3 # Number of Sound Effects
- Purge1.wav # Start of Sound
- PurgLoop.wav # Loopable Sound
- Purge2.wav # End of Sound
- #
- #
- Localized # Spell Name (Aura of Fire)
- 1 # Force Points
- 0 # Radius
- 0 # Strength
- 3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 0 # Maximum Range
- FALSE # Obliterates the target
- 2 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- FALSE # Line of Sight Only
- 3 # Number of Sound Effects
- Aura1.wav # Start of Sound
- AuraLoop.wav # Loopable Sound
- Aura2.wav # End of Sound
- #
- #
- Localized # Spell Name (Vortex)
- 3 # Force Points
- 2 # Radius
- 0 # Strength
- 1 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 18 # Maximum Range
- TRUE # Obliterates the target
- 1 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- TRUE # Line of Sight Only
- 3 # Number of Sound Effects
- Vortex1.wav # Start of Sound
- VortexLoop.wav # Loopable Sound
- Vortex2.wav # End of Sound
- #
- #
- Localized # Spell Name (Storm of Wrath)
- 3 # Force Points
- 12 # Radius
- 0 # Strength
- 3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 0 # Maximum Range
- FALSE # Obliterates the target
- 2 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- FALSE # Line of Sight Only
- 3 # Number of Sound Effects
- Wrath1.wav # Start of Sound
- WratLoop.wav # Loopable Sound
- Wrath2.wav # End of Sound
- #
- #
- Localized # Spell Name (Aura of Fortitude)
- 1 # Force Points
- 9 # Radius
- 0 # Strength
- 3 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 0 # Maximum Range
- FALSE # Obliterates the target
- 3 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 0 0 # Armor Penetration
- FALSE # Line of Sight Only
- 3 # Number of Sound Effects
- Fort1.wav # Start of Sound
- FortLoop.wav # Loopable Sound
- Fort2.wav # End of Sound
- #
- #
- Localized # Spell Name (Pink Fire of Tzeentch)
- 1 # Force Points
- 0 # Radius
- 60 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 6 # Maximum Range
- FALSE # Obliterates the target
- -1 # Transparency
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 6 6 6 # Armor Penetration
- TRUE # Line of Sight Only
- 3 # Number of Sound Effects
- Pink1.wav # Start of Sound
- PinkLoop.wav # Loopable Sound
- Pink2.wav # End of Sound
- #
- #
- Localized # Spell Name (Bolt of Change)
- 2 # Force Points
- 0 # Radius
- 255 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 12 # Maximum Range
- FALSE # Obliterates the target
- -1 # Transparency
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 6 6 6 6 # Armor Penetration
- TRUE # Line of Sight Only
- 3 # Number of Sound Effects
- Bolt1.wav # Start of Sound
- BoltLoop.wav # Loopable Sound
- Bolt2.wav # End of Sound
- #
- #
- Localized # Spell Name (Tzeentch Fire Storm)
- 3 # Force Points
- 2 # Radius
- 70 # Strength
- 0 # Duration 0 = Instant 1 = Until Null or Cast again 3 = Until Null or Psyker Killed
- 24 # Maximum Range
- FALSE # Obliterates the target
- -1 # Transparency
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 6 9 9 # Armor Penetration
- FALSE # Line of Sight Only
- 3 # Number of Sound Effects
- Ball1.wav # Start of Sound
- BallLoop.wav # Loopable Sound
- Ball2.wav # End of Sound
- #
- #